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| Knock Off |
This Game can be played in singles one-on-one or with two teams of two people Team members play at opposite ends of the board and remain there for the duration of the game. Games are played until one team scores 15-points is the winner. It is optional to play the game to a score of 21 points, but it is not very common. In Tournament play the director will designate whether you are playing "Short Foul Line” or “Long Foul Line” (note most tournaments will play the Short Foul Line rules.
In "Short Foul Line" Knock Off game the pucks are considered in-play when they are on the board and past the foul line closest to the shooter.
In "Long Foul Line" Knock Off game the pucks are considered in-play when they are on the board and past the foul line on the opposite end of the board as the shooter. It is important to note that most home games are played on 14 foot tables or shorter that only have one foul line in the center of the table so you would play a single foul line rule which would put pucks in play only if they are past the center line or only foul line on a shorter table.
Play may start from either end of the board which can be determined by a flip of a coin by either player. Then shooting order and weight color you will let your opponent flip a coin to choose the color of pucks. The winner of the flip may elect to choose the color or the hammer. The (hammer) is the last shot or 4th puck in a round. Now the fun and play will start and the team without the hammer shoots first. It is considered an advantage to have the hammer because you get the last shot in any round. Players continue to alternate shooting until all 4 pucks of each team's color are used. At this time, points are counted and play continues from the opposite end. The team which scored points on the previous round must shoot first on the next round. If no points are scored on the preceding round (e.g., all weights are knocked off) than the hammer changes. In other words, the team that had the hammer during the round where no points were scored must shoot first the next round. Play continues in this manner until one team reaches the designated points usually 15 points.
How to keep Score - Only one team scores in a round. The team which has the puck closest to the end of the board scores all the points in that round. Only the pucks that are ahead of your opponent's deepest weight (closest to the end of the board) are added together for the score for that round. A weight scores 1-point if it is located between the designated foul line and the "2" line. Weights completely across the "2" or "3" line count 2-points or 3-points, respectively. To judge if a weight is completely over the line it should be viewed from above (i.e., look down over the top of the weight. Again, the entire weight must be over the line for it to count as the next higher point value. You should be able to see some wood between the line and the weight.
If any portion of the weight is hanging over the end of the board is called a "hanger" and counts 4-points. Close calls can be checked by holding a weight so the top of a weight is along the back end of the board. The weight is then slid along the back end of the board. If it hits the hanger the puck then it is worth 4-points instead of 3-points.
Other General Rules - Before a player shoots, the player can dust the board if dry spots are showing
Shooters must have one foot behind the playing surface while they are shooting. Hitting or shaking the table is never allowed
Tournament rules may vary and check with the Tournament director for specific Tournament rules. |
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| Crazy Eight |
Crazy Eight is a single game played with 2 or more players and is played in frames allowing all players to have an equal chance. Players alternate ends of the board between frames, each player using all eight pucks (red & blue). The game is played until one player scores some agreed upon number of points ( 3 points, 15 points, 30 points, etc.). Frames are continued until a winner is determined. Being the first to score the agreed upon points does not necessarily make that player the winner. Every player gets to finish that frame and the highest score that is equal to or greater than the agreed upon game point ( 3 points, 15 points, 30 points, etc.) is declared the winner. If the player that scores equal to or greater than the agreed minimum required points has the hammer (the last player to play), then he/she is declared the winner. If the last player ties with a prior player, then another round must be played to determine the winner.
Before a player can score, the first 4 pucks (same color) must be thrown simultaneously with one hand and all 4 pucks must stay on the board and be past the foul line. If all 4 pucks do not stay on the board, then the player gets no points for that round and the next player is up to play. If all 4 pucks do stay on the board past the foul line, then the player must shoot all 4 pucks (in four shots) of the opposite color and must knock off those first four pucks thrown past the foul line before any points can be scored for that frame. After all 4 original pucks are knocked off, the remaining pucks left on the table are scored. For instance, if a player does not get all four of their first 4 pucks past the foul line, no points are scored; if a player does get all 4 pucks past the foul line on the first throw, but does not knock them off and keeps at least one of the final 4 pucks on the board, no points are scored; if a player gets all 4 first pucks past the foul line, knocks them all off and has at least one of the final 4 pucks left on the board, points are added and count.
How To Play - Take 4 pucks [of same color], group them together, and throw them with one hand.
If all 4 pucks do not pass the long foul line and stay on the board, no points are scored for that round [and player gets a "Hickey" if your tournament includes a "Hickey Jar"], and next player is up on the opposite end of the board for their turn.
If all 4 weights of the same color group did pass the long foul line and stay on the board, then player shoots the remaining 4 weights [of opposite color] one at a time and attempts to knock off the 1st 4 weights and keep at least one of the last four weights of the opposite color on the board to score points (this is great practice for knock off, making combination shots to remove more than one of the 4 weights with one shot, and to be able to either stick a final shot or lag with the weights you have left after you've knocked off all 4 weights of the original color group). If all of the first color group weights are knocked off and you still have at least one of the second color on the board and past the long foul line, this is your score; otherwise, no point is scored [and player gets a "Hickey" if your tournament includes a "Hickey Jar"]. In either case, the next player is up on the opposite end of the board for their turn.
How To Count Players Scores - Scoring (e.g., 1-point, 2-points, 3-points, or 4-points) is similar to "knock off" with the exceptions noted above where first 4 weights of the same color must remain on the board and past the long foul line, and then they must all be knocked off with the remaining 4 weights of the opposite color while keeping one or more of these weights on the board. A puck scores 1-point if it is located between the long foul line and the "2" line.
Pucks completely across the "2" line count 2-points; pucks across the "3" line count 3-points, a weight hanging over the end of the board (a.k.a. hanger) counts 4-points, etc. To judge if a pucks is completely over a line it should be viewed from above (i.e., look down over the top of the puck, positioning your nose approximately to the center of the weight --do not lean over too far or you get an inaccurate view-- the entire puck must be over the line for it to count as the next higher point value--you should be able to see some wood between the line and the puck for it to count as the next higher point.)
If any portion of the puck is hanging over the end of the board (not the side) it is called a "hanger" and counts 4-points. Close calls can be checked by holding a puck so the top of a puck is along the back end of the board. The puck is then slid along the back end of the board. If it hits the hanger puck it is worth 4-points.
Other General Rules - Before a player shoots, the player can dust the board if dry spots are showing
Shooters must have one foot behind the playing surface while they are shooting. Hitting or shaking the table is never allowed |
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| Horse Collar |
Games are played one on one (2 players) or with two or more teams of two players per team, playing on same end of the board. Each player or team uses one set of pucks (red or blue). Depending upon the number of players, teams may need to alternate ends as the frames change. Games are played in frames until one player or team scores 51 points. However, scoring 51 points first does not necessarily make that player or team the winner. Every player or team gets to finish each frame and the highest score is the winner. If the player or team that scores 51 points or more has the hammer (the last player or team to play), then they are declared the winner. Before a player or team can score any points at all, at least one puck must be a 3-pointer or more. Pucks are considered in play if they are on the board and past the designated foul line.
If playing singles, one player will throw all 8 weights. If playing teams (4 or more players), one player will throw 4 weights of the same color, and then the other player will throw the remaining 4 pucks. The objective is to get at least one puck into the 3-point or more zone to get the scoring started. You may bump or tap pucks to accomplish this or simply lag one in. All pucks must be past the designated foul line or off the board. If a puck remains on the board that is not past the designated foul line, no points can be awarded, but if it is not your last weight, it may be knocked off. Again, the objective is to get at least one puck into the 3-point or greater zone (without any pucks short of the designated foul line) in order for any points to count.
How to Play with 2 Players - Players stand at opposite ends of the board, facing each other. The first player shoots all 8 pucks (4 blue, 4 red) consecutively towards the opposite end of the board. After all pucks have been shot, the score is counted as described under “Method of Scoring”. Then the board is cleared and the opponent shoots in the same manner from the end of the shuffleboard at which he is standing. Player’s alternate shooting until one player has scored 51 points as stated under
“Technical Points”.
How to Play with 4 or 8 Players - With more than two persons, Horse Collar is a team game. If there are 4 players, they divide into teams of 2 each; if there are 8 players, they divide into teams of 4. To start a game the opposing teams station themselves at opposite ends of the shuffleboard with all of one team at one end and all of their opponents at the other end The first team shoots all its 8 pucks toward the opposite end of the board, with each member of the team shooting his quota consecutively, in the following manner: On a 2-player team, the first player shoots 4 pucks, in a row and then his partner shoots the remaining 4 pucks of opposite color. On a 4-player team, the first player shoots 2 pucks in a row, and each of his partners in turn shots 2 pucks in a row until all 8 pucks have been shot. When all 8 pucks have been thrown, the score is counted as stated in “Method of Scoring”. Then, the opposing team clears the board and shoots it’s 8 pucks in the same manner as described above. Teams continue to alternate shooting until one team has 51 points (see “Technical Points”).
Method of Scoring - After all 8 pucks in a round have been played, it must be determined whether at least one puck is completely in the trey (3-point zone) or overhanging the end, left-hand corner or right-hand corner of the shuffleboard playing field. If there are NO pucks in this zone, NO SCORE OF ANY KIND CAN BE COUNTED, regardless of how many pucks remain on the board. If there is at least one puck in the trey (3-point zone) or overhanging the end (13-point zone), the left-hand corner or the right-hand corner of the board (26-point zone), then the score is counted, as follows:
• All pucks touching or in front of the deuce line count as 1 point. This applies to the entire area up to the designated foul line, but weight must be completely clear of the designated foul line to count.
• All pucks between the deuce line and the trey line (including any touching the trey line) count as 2 points.
• All pucks between the trey line and the far end of the board count as 3 points.
• All pucks overhanging the board at the far end count as 13 points (13-point hanger).
• All pucks overhanging the left- and/or right-hand corner of the board count as 26 points (26-point hanger).
• All pucks which fall into the alleys, or do not clear the designated foul line are dead and do not count.
Score Count Summary - In order to score, a player or team must have at least one puck being worth 3 points or more (it does not have to be the first puck thrown in order to score). For example if a player or team throws 1puck worth 3 points and 2 pucks worth 2 points and 3 pucks worth1point and all remaining pucks on the board are past the designated foul line, the player or team would score 10 points. Hangers are worth 13 points (hanger being a puck that is hanging partially off the end of the board). Hangers on corners are worth 26 points (puck is hanging partially off the end and partially off the side of the board in either corner). A puck just hanging only off the side of the board does not have any special meaning or point value unless it is a 26-point hanger on one of the corners. Games are played in frames until one player or team scores 51 points. However, scoring 51 points first does not necessarily make that player or team the winner. Every player or team gets to finish each frame and the highest score is the winner (51 points or greater). If the player or team that scores 51 points or more has the hammer (the last player or team to play), then they are declared the winner.
Technical Points - • A game is NOT complete until the player or team which has been shooting last has taken it’s LAST TURN AT THE BOARD, even though the player or team shooting first has already scored 51 points or more. If both teams go over 51 points, the one with the FINAL HIGHEST SCORE IS THE WINNER.
• During play, no contestant may leave his position to check the location of weights he or his partners have played.
• All weights that do not completely CLEAR the designated foul line are dead weights, but must not be removed from the board.
Other General Rules - Before a player shoots, the player can dust the board if dry spots are showing
Shooters must have one foot behind the playing surface while they are shooting.
Hitting or shaking the table is never allowed |
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| Tap & Draw |
This is an excellent game for a beginner who is opposing a skilled player. The object of the game is to shuffle your pucks up to the farthest (or, in Target shuffleboard, the highest) scoring position on the board,without knocking your pucks, or those of your opponent, off the board. To start the game, players decide by toss of coin or other means, who shall shuffle first and which color each shall have. In this game, it is an advantage to shuffle the first puck. Pucks are shuffled alternately, until all eight have been shuffled, which completes one round of play, just as in the traditional “Knock Off” shuffleboard games. You may try to tap your puck, with the purpose of sending it farther up the board. However:
• If you knock your own puck off the board, it must remain off and out of play.
• If you knock your opponent’s puck off the board, your puck will be removed from play, and your opponent’s puck will be replaced on the board in its original position.
• If you knock your opponent’s puck off the board, and at the same time advance one or more of your own pucks to higher scoring areas, your pucks must be returned to their original positions, your opponent’s pucks replaced in their original position, and your shooting puck must be removed from the board.
• If you tap any of your opponent’s pucks so that they advance, they remain in their better scoring position.
Method of Scoring Rules:
(A) If playing like traditional “Knock Off” scoring is to 15 points and score counting goes as follows:
• Only one team scores in a round.
• The player or team that has their puck closest to the end of the board scores. All of their pucks that are ahead of their opponent’s deepest puck (closest to the end of the board) are added together for the score for that round.
• A puck scores 1 point if it is located between the designated foul line and the “2” line.
• Pucks completely across the “2” or “3” line count 2 points or 3 points, respectively. To judge if the puck is completely over the line it should be viewed from above (i.e., look down over the top of the puck). Again, the entire puck must be over the line for it to count as the next higher point value. You should be able to see some wood between the line and the puck.
• If any portion of the puck is hanging over the end of the board it is called a “hanger” and counts as 4 points. Close calls can be checked by holding a puck so the top of a puck is along the back end of the board. The puck is then slid along the back end of the board. If it hits the hanger puck it is worth 4-points.
(B) If playing like “Horse Collar” scoring is to 51 points and how to count scores goes as follows:
• After all 8 pucks in a round have been played, it must first be determined whether at least one puck is completely in the trey (3-point zone) or overhanging the end, the left-hand corner or the right-hand corner of the shuffleboard playing field. If there are NO pucks in this zone, NO SCORE OF ANY KIND CAN BE COUNTED, regardless of how many pucks remain on the board.
• If there is at least one puck in the trey (3-point zone) or overhanging the end (13-point zone), the left-hand corner or the right-hand corner of the board (26-point zone), then the score is counted, as follows:
° All pucks touching or in front of the deuce line count as 1 point. This applies to the entire area up to the designated foul line, but weight must be completely clear of the designated foul line to count.
° All pucks between the deuce line and the trey line (including any touching the trey line) count as 2 points.
° All pucks between the trey line and the far end of the board count as 3 points.
° All pucks overhanging the board at the far end count as 13 points (13-point hanger).
° All pucks overhanging the left- and/or right-hand corner of the board count as 26 points (26-point hanger).
° All pucks which fall into the alleys, or do not clear the designated foul line are dead and do not count.
Score Count Summary - In order to score, a player or team must have at least one puck being worth 3 points or more (it does not have to be the first puck thrown in order to score). For example if a player or team throws 1 puck worth 3 points and 2 pucks worth 2 points and 3 pucks worth 1 point and all remaining pucks on the board are past the designated foul line, the player or team would score 10 points. Hangers are worth 13 points (hanger being a weight that is hanging partially off the end of the board).Hangers on corners are worth 26 points (weight is hanging partially off the end and partially off the side of the board in either corner). A puck just hanging only off the side of the board does not have any special meaning or point value unless it is a 26-point hanger on one of the corners. Games are played in frames until one player or team scores 51 points. However, scoring 51 points first does not necessarily make that player or team the winner. Every player or team gets to finish each frame and the highest score is the winner (51 points or greater). If the player or team that scores 51 points or more has the hammer (the last player or team to play), then they are declared the winner.
Technical Points - A game is NOT complete until the player or team which has been shooting last has taken its LAST TURN AT THE BOARD, even though the player or team shooting first has already scored 51 points or more. If both teams go over 51 points, the one with the FINAL HIGHEST SCORE IS THE WINNER.
• During play, no contestant may leave his position to check the location of pucks he or his partners have played.
• All pucks that do not completely CLEAR the designated foul line are dead pucks, but must not be removed from the board.
Other General Rules - Before a player shoots, the player can dust the board if dry spots are showing. Shooters must have one foot behind the playing surface while they are shooting. Hitting or shaking the table is never allowed |
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| Target |
In general, rules, regulations and playing instructions for “Target” shuffleboard are the same as those for regular shuffleboard. To start a game, players decide by toss of coin or other means, who shall shoot first and which color each shall have. It is an advantage to shoot last (player who shoots last is referenced as having the “hammer”). Standing at the same end of the table, the first player shuffles the first puck toward the “Target” at the opposite end of the playing field, striving to attain the highest scoring position. The opponent then shuffles their first puck, attempting either to knock off the other player’s puck or to place their own in a higher scoring position. The players continue shuffling pucks alternately until all eight have been shuffled, which completes one round of play. At the end of each round, the player (team) whose puck is in the highest scoring zone is winner of that round. The score is totaled as detailed below, and registered on the scoreboard. The players then proceed to the opposite end of the shuffleboard, and another round is begun in the same manner described above, from this end of the table, with the winner of the previous round shooting first weight. Play continues until a player or team scores the required number of points, and wins the game.
Method of Scoring - After a round has been played, the player whose puck is in the highest scoring position is the winner of the round. The player’s score is determined by adding the values of all their leading pucks that lie in a higher scoring position than an opponent’s highest scoring weight. ONLY THEWINNER SCORES IN A ROUND. The value of the winner’s scoring pucks is determined by the Target zone in which they lie, as follows:
• Any puck on the board (playing field) that clears the foul line nearest the players and does not completely clear the line of the outer or larger Target ring scores 1 point.
• Pucks that completely clear the outer Target ring and lie within larger ring zone or that do not completely clear the line of the intermediate ring score 2 points.
• Pucks that completely clear the line of the intermediate ring and lie within the zone between it and the black inner ring score 3 points.
• Pucks that in any way touch the black inner ring of the target score 4 points.
• A puck that completely cover the black inner ring of the target, score 5 points.
Other General Rules - Before a player shoots, the player can dust the board if dry spots are showing
Shooters must have one foot behind the playing surface while they are shooting.
Hitting or shaking the table is never allowed. |
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